Bethesda Releases new Info on Skyrim Gameplay and DLC

Bethesda recently answered some questions that gamers were asking about their upcoming release, Skyrim.

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According to a recent interview, one of the things that Bethesda is emphasizing with Skyrim is the story. With both Morrowind and Oblivion the story felt more like an easily forgettable backdrop. It always lurked in the distane, and sometimes players could go for 30 hours without even progressing it. This time they want the story to be important and a bit more front and center.

In Skyrim, players will find themselves in the middle of a civil war taking place some 200 years after the events of Oblivion. Events that the player encounters will generally be related to the story, and less like random fantasy encounters. Of course, that’s not to say that they’ve decided to make the game more linear. Players will still be able to make choices during their quests which will affect later events. Though, while there will be a ton of main and side quests, the number of branches will not be as varied as in Fallout 3.

skyrim dlc and info

Another important addition has to do with loot and monster scaling. Back in Oblivion, pretty much everything in the game, from enemies to items, were relative in difficulty and power to the player’s level. However, this time around, Bethesda plans on handling things more like they did in Fallout 3, with various encounter zones. Some areas of the world will be tougher than other areas, and also offer greater rewards for intrepid players.

Also, there will be a heavier emphasis placed on NPC relations throughout the game. Like before friendly NPCs will treat you like a friend and hostile ones will either bad mouth or outright attack you. This time it seems like Bethesda might be borrowing a few cues from the Fable series, allowing you to seek romance, get married and live with your spouse in your home.

With regards to future DLC, Bethesda wants us to know that they won’t be repeating the “horse armor” fiasco from 2006. As well, they aren’t really looking at repeating the same DLC format that they did with Fallout 3. According to Bethesda, they would like to release fewer, but larger, DLC packages, more akin to the now extinct Expansion Packs that we used to see for PC games.

Skyrim will be out November 11th.

Be sure to also read Bethesda Announces Dishonored and New Screenshots for Final Fantasy 13-2.

9 thoughts on “Bethesda Releases new Info on Skyrim Gameplay and DLC

  1. Not new .

    this is about as new as electricity, stop posting articles of the same stuff over and over agin

  2. Ryan .

    So where’s the NEW information?

    Not sure how they could make less branches than Fallout 3 seeing as to how you had basically three options: accept the quest and do it, refuse the quest / kill the NPC, or use a speech / barter choice. Only quest with a really noticeable difference was the one in megaton in my opinion.

    Nevertheless I love Fallout 3. Hopefully Skyrim doesn’t suck.

  3. Dan .

    This is old news guys. Most of this was released almost a month ago at E3. Please dont say its new info when it isnt, you could get a lot of peoples hopes up

  4. John .

    So the game wont necessarily be more linear but the side quests will have relevance to the main story. I like it

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  6. JoeJett .

    Is it just me, or does NOTHING in this article sound even remotely good?

    First of all, I’m tired of people ripping on the Oblivion story. It was a good story. You want a great story? Read a book.

    Second, I don’t care what this reviewer says…the things he’s describing IS a closer march toward linearity. Some people won’t be happy until the Elder Scrolls series is turned into one of those Japanese RPGs where every pixil on the screen, from the beginning until the end, is directed by a script or a cutscene.

    Finally, the article lies. There wasn’t a single new piece of info released about Skyrim, unless this happened to be the first time you’ve heard of the game in which case, yeah, I guess the info would be new to you.

    What a crock the whole way around.

  7. C.Strife .

    JoeJet what utter crap you talk. Final Fantasy 7 had 100s of hours worth of side quests and that was a JRPG.

    Just because a JRPG actualy values a story and its characters, doesn’t makes it linear. I put in well over 200 hours on Final Fantasy 10. How could I have done that if it was linear?!

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  9. jeremy .

    ok i played through Final Fantasy 7 and it was pretty much cutscenes, i’d call it a movie before i’d call it a good game

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